A downloadable game for Windows

The mythological creatures have gone mad! Something has taken over their mind. Each mythical creature wants to rule another area that doesn’t belong to them. It is your job to get to them in time before they leave to scout for more places to rule. By defeating them, whatever had gotten into them will soon start to wear off, leaving them not knowing what they were supposed to do.

  • WASD to move
  • Space to jump
  • Left click to attack
  • Right click to use fireball (only at full mana)
  • Q to dash

You can swing horizontally and vertically. Swinging downward on enemies gives you a vertical boost, as well as a horizontal boost in the direction you are headed. If you aren't moving horizontally, you just move upward.

The mushroom is your mana display. When it is fully grown, you can use a fireball. You have to hit enemies 3 times to fill it up.

Fully killing enemies fills up a bar on the right. Once it's full, you take one damage, and it empties.

Download

Download
v1.0.zip 32 MB
Download
v0.9.2.zip 32 MB
Download
v0.9.1.zip 32 MB
Download
v0.9.zip 32 MB
Download
v0.8.4.zip 32 MB
Download
v0.8.3.zip
Download
v0.8.1.zip 32 MB
Download
v0.8.zip 32 MB
Download
v0.7.2.zip 31 MB
Download
v0.7.1.zip 31 MB
Download
v0.7.zip 31 MB
Download
v0.6.1.zip 30 MB
Download
v0.5.zip 28 MB
Download
v0.4.1.zip 28 MB
Download
Mystic Magic v0.4.zip 28 MB
Download
Mystic Magic v0.3.1.zip 28 MB
Download
Mystic Magic v0.2.1.zip 27 MB

Install instructions

Once the file is downloaded, right click the .zip file. Then go 7-Zip -> Extract Here. It will begin to extract a non-compressed folder. Then click the folder that just appeared and open the file called "Mystic Magic". That is the executable file for the game.

The current version is v1.0

Development log

Comments

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v1.0 Changes:

  • Fixed boss text reappearing when moving to certain parts of the arena in Bishop and Banshee fights
  • This is the first official release of the game. We hope you enjoy it! :)

v0.9 Changes:

  • Added flowers and trees to level 1
  • Changed the level 3 background at the start of the level
  • Fixed level 1 and 3 journal entries
  • Added burger right before Bishop fight
  • Decreased drag and speed of Bishop cross projectiles
  • 43726162666F7264206973207265616C21

v0.9.1 Changes:

  • Added help menu
  • 63726162666F726420696E64696361746F72

v0.9.2 Changes:

  • Decreased max rain intensity in Baba Yaga fight from 500 -> 450
  • Banshee health decreased 175 -> 165
  • Bishop health decreased 240 -> 200
  • Cyclops health decreased 35 -> 30
  • Cyclops speed decreased 15 -> 12
  • Fairy attack cooldown 2s -> 2.5s
  • Kelpie health 20 -> 15
  • Kelpie speed 8 -> 7
  • Kraken health 25 -> 20
  • Siren health 25 -> 20
  • Siren attack speed 2s -> 2.5s
  • Sphinx attack speed 0.65s -> 1s
  • Treant max jump duration 2s -> 1s
  • Treant jump speed 9 -> 8
  • Troll jump speed 16 -> 14
  • Troll horizontal speed 4 -> 3.5
  • Wall of Eyes health 35 -> 30
  • Wisp speed 7 -> 6
  • Baba Yaga Wisp Phase 1 speed 10 -> 7
  • Baba Yaga Wisp Phase 2 speed 12 -> 10
  • Baba Yaga Wisp Phase 3 speed 16 -> 12
  • Baba Yaga Wisp Phase 4 speed 18 -> 14
  • Player pogo vertical speed 20 -> 22
  • Player sword knockback 6 -> 7
(2 edits)

v0.8 Changes:

  • Added Baba Yaga Boss
  • Added ending and credits
  • Added a genocide route
  • Made morality bar only deal 1 damage to player when full
  • Added background to level 3

v0.8.1 Changes:

  • Changed level 3 start position back to where it should be
(2 edits)

v0.8.3 Changes:

  • Added rain to Baba Yaga arena
  • Added warning to reset data button
  • Changed level select UI
  • Added new journal entry to level 1
  • Swapped level 1 and 3 journal entries
  • Ending fade should now no longer overlap on letterbox
  • Added Baba Yaga battlecry animation (plays at the start of the fight)

v0.8.4 Changes:

  • Changed level 3 start position back to where it should be (again)
(1 edit)

v0.7 Changes:

  • Added an intro to each level
  • Replaced level 3 thorns with retractable spikes
  • Created a morality system
    • Kill 5 good enemies and take 2 damage
  • Added a way to detect if genocide route is being done (currently has no effect on gameplay)
  • Added candles to level 3
  • Added butterflies to level 1
  • Text appears on screen now when unlocking new abilities
  • Changed Bishop attack sprites
  • Changed Bishop evil animations
  • Added eyes to the room near Baba Yaga
  • Camera shake for taking damage increased
  • Changed player start position in level 1
  • Fixed intense camera shake on level start bug
  • Changed position of the kraken that was directly under the Bishop arena
  • Fixed bug where sirens never dropped food
  • Fixed bug where treants and trolls only dropped apples, carrots, bananas, and pumpkins, and would be guaranteed to drop an item
  • Lowered Banshee shoot attack (you can't just hide under it anymore)
  • Randomized Banshee spike positions
  • Banshee spikes no longer slightly stick out of the ground
  • Changed Bishop arena thorns
  • Enemies now take damage from environmental hazards
  • Treants and trolls will now try to jump over environmental hazards
  • Kelpie unaggro range 64 -> 16
  • Level 2 pit jump is now possible with dash.
  • Fixed UI to work with 16:9 aspect ratio monitors
  • Put lose screen button behind vignette

v0.7.1 Changes:

  • Fixed Banshee camera

v0.7.2 Changes:

  • Fixed level 2 letterbox
  • Changed intro text
(2 edits)

v0.6 Changes:

  • Added a monster journal
  • Added a notification for unlocking enemies in journal
  • Added Wall of eyes
  • Added Troll
  • Added Sphinx
  • Added Siren
  • Changed item pickup look
  • Changed item pickup particles
  • Created a transition to the Baba Yaga arena in level 3
  • Fixed bug where fireball bubble trail appears out of water in level 2
  • Changed the player sword swing animation
  • Changed landscape at the start of level 3
  • Added food items in certain locations in level 3
  • Gave good enemies extra health
  • Added effect when killing good enemies
  • Potentially added a little secret in one of the levels... (Hint: you might find a skeleton somewhere)

v0.6.1 Changes:

  • Fixed journal unlock animation going over letterbox

v0.5 Changes:

  • Added Sea Bishop boss
    • Proper textures for spike and homing projectile attack aren't in the game yet
    • Animations for the boss have yet to be made
  • Changed save file name from "urmom.game" to "save1.game"
  • Added level 2 enemies to end of level 3
    • The only exception is the Siren, which isn't in the game yet

v0.4.1 Changes:

  • Changed main menu. Let me know what you think
  • Banshee health: 200 -> 175
  • Added extra tiles in level 3 so you can't see out of bounds at the start
(2 edits)

v0.4 Changes:

  • Added a basic save system
  • Added a way to pickup the fireball/dash abilities
  • The save file is located in This PC/Windows(C:)/Users/[your name]/AppData/LocalLow/DefaultCompany/MysticMagic/urmom.game
  • Added a button to reset save data
  • Changed button colors