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v1.0 Changes:

  • Fixed boss text reappearing when moving to certain parts of the arena in Bishop and Banshee fights
  • This is the first official release of the game. We hope you enjoy it! :)

v0.9 Changes:

  • Added flowers and trees to level 1
  • Changed the level 3 background at the start of the level
  • Fixed level 1 and 3 journal entries
  • Added burger right before Bishop fight
  • Decreased drag and speed of Bishop cross projectiles
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v0.9.1 Changes:

  • Added help menu
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v0.9.2 Changes:

  • Decreased max rain intensity in Baba Yaga fight from 500 -> 450
  • Banshee health decreased 175 -> 165
  • Bishop health decreased 240 -> 200
  • Cyclops health decreased 35 -> 30
  • Cyclops speed decreased 15 -> 12
  • Fairy attack cooldown 2s -> 2.5s
  • Kelpie health 20 -> 15
  • Kelpie speed 8 -> 7
  • Kraken health 25 -> 20
  • Siren health 25 -> 20
  • Siren attack speed 2s -> 2.5s
  • Sphinx attack speed 0.65s -> 1s
  • Treant max jump duration 2s -> 1s
  • Treant jump speed 9 -> 8
  • Troll jump speed 16 -> 14
  • Troll horizontal speed 4 -> 3.5
  • Wall of Eyes health 35 -> 30
  • Wisp speed 7 -> 6
  • Baba Yaga Wisp Phase 1 speed 10 -> 7
  • Baba Yaga Wisp Phase 2 speed 12 -> 10
  • Baba Yaga Wisp Phase 3 speed 16 -> 12
  • Baba Yaga Wisp Phase 4 speed 18 -> 14
  • Player pogo vertical speed 20 -> 22
  • Player sword knockback 6 -> 7
(2 edits)

v0.8 Changes:

  • Added Baba Yaga Boss
  • Added ending and credits
  • Added a genocide route
  • Made morality bar only deal 1 damage to player when full
  • Added background to level 3

v0.8.1 Changes:

  • Changed level 3 start position back to where it should be
(2 edits)

v0.8.3 Changes:

  • Added rain to Baba Yaga arena
  • Added warning to reset data button
  • Changed level select UI
  • Added new journal entry to level 1
  • Swapped level 1 and 3 journal entries
  • Ending fade should now no longer overlap on letterbox
  • Added Baba Yaga battlecry animation (plays at the start of the fight)

v0.8.4 Changes:

  • Changed level 3 start position back to where it should be (again)
(1 edit)

v0.7 Changes:

  • Added an intro to each level
  • Replaced level 3 thorns with retractable spikes
  • Created a morality system
    • Kill 5 good enemies and take 2 damage
  • Added a way to detect if genocide route is being done (currently has no effect on gameplay)
  • Added candles to level 3
  • Added butterflies to level 1
  • Text appears on screen now when unlocking new abilities
  • Changed Bishop attack sprites
  • Changed Bishop evil animations
  • Added eyes to the room near Baba Yaga
  • Camera shake for taking damage increased
  • Changed player start position in level 1
  • Fixed intense camera shake on level start bug
  • Changed position of the kraken that was directly under the Bishop arena
  • Fixed bug where sirens never dropped food
  • Fixed bug where treants and trolls only dropped apples, carrots, bananas, and pumpkins, and would be guaranteed to drop an item
  • Lowered Banshee shoot attack (you can't just hide under it anymore)
  • Randomized Banshee spike positions
  • Banshee spikes no longer slightly stick out of the ground
  • Changed Bishop arena thorns
  • Enemies now take damage from environmental hazards
  • Treants and trolls will now try to jump over environmental hazards
  • Kelpie unaggro range 64 -> 16
  • Level 2 pit jump is now possible with dash.
  • Fixed UI to work with 16:9 aspect ratio monitors
  • Put lose screen button behind vignette

v0.7.1 Changes:

  • Fixed Banshee camera

v0.7.2 Changes:

  • Fixed level 2 letterbox
  • Changed intro text
(2 edits)

v0.6 Changes:

  • Added a monster journal
  • Added a notification for unlocking enemies in journal
  • Added Wall of eyes
  • Added Troll
  • Added Sphinx
  • Added Siren
  • Changed item pickup look
  • Changed item pickup particles
  • Created a transition to the Baba Yaga arena in level 3
  • Fixed bug where fireball bubble trail appears out of water in level 2
  • Changed the player sword swing animation
  • Changed landscape at the start of level 3
  • Added food items in certain locations in level 3
  • Gave good enemies extra health
  • Added effect when killing good enemies
  • Potentially added a little secret in one of the levels... (Hint: you might find a skeleton somewhere)

v0.6.1 Changes:

  • Fixed journal unlock animation going over letterbox

v0.5 Changes:

  • Added Sea Bishop boss
    • Proper textures for spike and homing projectile attack aren't in the game yet
    • Animations for the boss have yet to be made
  • Changed save file name from "urmom.game" to "save1.game"
  • Added level 2 enemies to end of level 3
    • The only exception is the Siren, which isn't in the game yet

v0.4.1 Changes:

  • Changed main menu. Let me know what you think
  • Banshee health: 200 -> 175
  • Added extra tiles in level 3 so you can't see out of bounds at the start
(2 edits)

v0.4 Changes:

  • Added a basic save system
  • Added a way to pickup the fireball/dash abilities
  • The save file is located in This PC/Windows(C:)/Users/[your name]/AppData/LocalLow/DefaultCompany/MysticMagic/urmom.game
  • Added a button to reset save data
  • Changed button colors